Projectile Motion Calculator
Calculate ideal projectile flight time, range, and height from speed, angle, and height.
Formula
x=v₀cosθ·t; y=h₀+v₀sinθ·t−gt²/2
Source / method note
Uses classical ballistic-motion equations with constant gravity and no air resistance.
Legal / official rate note
Air resistance, wind, and spin change real projectile trajectories.