Projectile Motion Calculator

Calculate ideal projectile flight time, range, and height from speed, angle, and height.

Formula

x=v₀cosθ·t; y=h₀+v₀sinθ·t−gt²/2

Source / method note

Uses classical ballistic-motion equations with constant gravity and no air resistance.

Legal / official rate note

Air resistance, wind, and spin change real projectile trajectories.

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